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Ark Devkit Data, Logic, and Inheritance

To better facilitate some of this I recommend changing the names of some things I did in the video. We’ll go with a magic theme, but I think this should help paint a more clear picture. I recommend changing the names in the video to the following:

Bluprints:
ActorBP -> Wizard_BP
ObjectBP -> Spell_BP

Variables:
bIsAThing -> bIsSpellReady

Functions:
TestIsThing -> CheckCanCastSpell
Return value: bIsThisAThing -> bCanCastSpell
MakeThing-> ChangeSpellReadiness
Input Value: bShouldBeThing -> bShouldReadySpell

If the poor naming in the video made things confusing I think the changes above should make things a bit more clear.

 

Source
https://survivetheark.com/index.php?/forums/topic/320352-wildcard-workshop-2-data-logic-and-inheritance/
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